Post by Kragt on May 16, 2009 16:58:32 GMT -5
Jet Boots
The Jet Boots give Robots the gift of flight. Unlike natural flight a fuel sources is needed and since the legs don't provide a large amount of room, the fuel is topped off just around fifty. The Jet Boots can dodge however many actions you so desire, but with each action dodged, the player depletes twenty fuel cells. The same goes for sustained flight. A robot can stay in the air for however long they want but at the cost of ten fuel cells an action.
Level Requirement: N/A
Cost: 800 Yenko
Backup Generator
Moments of despair come and go in a battle, when you know victory is well beyond your reach. However you have one small advantage over these pitiful flesh-bags. Whenever an robot's head or torso becomes KOed, a backup generator hidden deep within them is triggered. Automatically replenishing all health areas by 100.
Level Requirement: 10
Cost: 3,000 Yenko
Omega Coil
The Omega Coil is a miracle of science. A thick tentacle gifted with a servant AI that rests just beneath the user's wrist. The coil folds in upon itself leaving no indication that it's actually there. When needed the coil can stretch twenty feet and left just over a ton. When used as a weapon the Coil can do 30 DP plus the character strength, when applicable.
Level Requirment: 5
Cost: 1,500 Yenko
Over Loader
Only After taking off every unnecessary piece of equipment on your body can you begin to use the Over Loader. The beauty of this marvelous invention is that it let's the player grab two more pieces of robotic equipment (not including this)at the price of 100 points in the torso.
Level Requirement: 20
Cost: 5,500 Yenko
Snub Missile Launcherx7
A hidden little surprise for anyone who dares tempt the wrath of the machine. Hidden in either the shoulders or chest these seven short range ballistic missiles are capable of doing quite a bit of damage. Unfortunately the missiles can not be guided without the aid of the Cybernetic Lenses. Each missile is capable of 20 dp with a splash effect of 10 dp to the nearest body part.
Level Requirement: 15
Cost: 4,000 Yenko
Lazer Eyez
By focusing their optical lenses, machines can fire two concentrated beams straight from their irises. Powerful cutting lasers that pierce both flesh and bone for 20 DP with each successful hit. Because of the power behind the beams the Lazer Eyez can only be used five times in a battle. Each continued use will cause partial blindness and 10 dp to the head. (The partial blindness effects how well the robot sees attacks, this degrades their ability to dodge.)
Level Requirement: 20
Cost: 5,000 Yenko
Rinox STR MKII
The Rinox STR MKII retrofits the user's joints an musculature allowing the robot in question to become far stronger than anything that relies on natural strength. +30 to strength
Level Requirement: 10
Cost: 2,500 Yenko
Suicide Clutch SPD MKII
The Suicide Clutch SPD MII changes the users legs, shortening the artificial muscles letting the robot exceed the speed limit. +25 to speed
Level Requirement: 10
Cost: 2,000 Yenko
Cybernetic Lenses
Enhance your vision with cybernetic implants to ensure greater accuracy. A little targeting reticule within the lens fits over the eye like a contact to give status reports, purposed weaknesses and angles for maximum damage. A true boon to those with long range attacks who need a sure hit. +15 to Accuracy.
Price: 350 Yenko
The Vulcan
A small gun cannon hides away in a limb of the android, ready to deploy when they’re up against a wall. Firing on auto, the Vulcan has a small weakness as the reload time for the energy is a bit slow. It seems to work like a regular handgun. If hand guns had an auto setting.
DP Per Bullet: 35
Ammo: 20
Price: 1,200 Yenko
Elemental Series
The Elemental Series runs robotic equipment that grants the machine with power over the elements. Mixing magic with technology, now the android can fight fire with fire, literally. The machine can be fitted with all pieces of the ES or bought and upgraded piece by piece.
Level Requirement for entire ES: 25
Price (Includes all pieces): 10,000 Yenko
Phoenix Thrower
Mounting an funnel hooked up to a gas can is pretty much all the Phoenix Thrower is. If you were to put it in layman’s term that is. With enough heat to melt metal and a range that’s no less than impeccable, the Phoenix Thrower is the perfect weapon for putting fleshbags in their place. 50 DP
Level Requirement: 20
Price: 2,500 Yenko
Tommy Turbine
For a light hearted name, the Turbine system acts as a weapon capable of producing blades of wind, though it’s most common use is for diverting attacks or blasting your enemy away with high powered gusts of wind. Not so much for an offense, but great for a deterrent and a defense. Wind Blades 30 DP.
Price: 800 Yenko
Hydra
The Hydra system works like a water laser when it comes down to it. Located within the mouth of the android, this weapon is capable of producing a measurement of psi that’s enough to split metal in half. Alternately, the nozzle to this beast can became a “spray” to release the Elemental Series next great innovation. 60 DP.
Level Requirement: 25
Price: 3,000 Yenko
Liquid Nitrogen
One of the deadliest chemicals known to man. Liquid Nitrogen is capable of instantly freezing anything to the point of shattering. Spraying from the mouth, this weapon causes a deep freeze to their opponents that allows the android dominance over the field of battle. Freezes the enemy for two of their actions.
Level Requirement: 15
Price: 2,000 Yenko
Flares
In a complete defensive maneuver, should the android need to escape or dodge something very painful, located within their bodies is a series of tactical flares. In the case of a long range weapon attack, be it a gun or something more magical, the android deploys these to set off whatever’s attacking them so they never receive the damage. If their enemy is on them and won’t let up, the flares drop out, flash and blind the enemy so the android can escape. Allows for dodging two actions.
Level Requirement: 15
Price: 2,000 Yenko
Alpha Armor
This piece of armor is like a new body for an android, engulfing them in a light suit of metal coating to offer a higher grade of protection in addition to their robotic bodies. Reducing their speed exchanges for excellent protection.
Armor: 600
Reduces Speed by 15
Level Requirement: 18
Price: 2,700 Yenko
Omega Armor
The grand daddy of all armor. Looking more like a heavy duty mech, the Omega Armor offers substantially more armoring and protection to its android host. Hands down the best piece out there on the market, but it takes a nasty spill in the speed department.
Armor: 900
Reduces Speed by 20
Level Requirement: 25
Price: 3,500 Yenko
The Self Destruct Sequence
A last ditch effort to end a battle if things aren’t looking too well for the android then this is the only way to go. Say sayonara as the android activates its final countdown, their body emitting an obliterating explosion to destroy their enemy. While most would die using this on themselves, the explosion only brings the android to critical mass, leaving only a short time before their body breaks down and it all ends for them. Deals damage by adding the android’s HP together and halving by 2. The damage is dispersed to the enemy’s entire body (head, torso, arms, legs, tails/wings). Leaves the android with 5 HP in all areas.
Level Requirement: 40
Price: 6,500 Yenko
The Jet Boots give Robots the gift of flight. Unlike natural flight a fuel sources is needed and since the legs don't provide a large amount of room, the fuel is topped off just around fifty. The Jet Boots can dodge however many actions you so desire, but with each action dodged, the player depletes twenty fuel cells. The same goes for sustained flight. A robot can stay in the air for however long they want but at the cost of ten fuel cells an action.
Level Requirement: N/A
Cost: 800 Yenko
Backup Generator
Moments of despair come and go in a battle, when you know victory is well beyond your reach. However you have one small advantage over these pitiful flesh-bags. Whenever an robot's head or torso becomes KOed, a backup generator hidden deep within them is triggered. Automatically replenishing all health areas by 100.
Level Requirement: 10
Cost: 3,000 Yenko
Omega Coil
The Omega Coil is a miracle of science. A thick tentacle gifted with a servant AI that rests just beneath the user's wrist. The coil folds in upon itself leaving no indication that it's actually there. When needed the coil can stretch twenty feet and left just over a ton. When used as a weapon the Coil can do 30 DP plus the character strength, when applicable.
Level Requirment: 5
Cost: 1,500 Yenko
Over Loader
Only After taking off every unnecessary piece of equipment on your body can you begin to use the Over Loader. The beauty of this marvelous invention is that it let's the player grab two more pieces of robotic equipment (not including this)at the price of 100 points in the torso.
Level Requirement: 20
Cost: 5,500 Yenko
Snub Missile Launcherx7
A hidden little surprise for anyone who dares tempt the wrath of the machine. Hidden in either the shoulders or chest these seven short range ballistic missiles are capable of doing quite a bit of damage. Unfortunately the missiles can not be guided without the aid of the Cybernetic Lenses. Each missile is capable of 20 dp with a splash effect of 10 dp to the nearest body part.
Level Requirement: 15
Cost: 4,000 Yenko
Lazer Eyez
By focusing their optical lenses, machines can fire two concentrated beams straight from their irises. Powerful cutting lasers that pierce both flesh and bone for 20 DP with each successful hit. Because of the power behind the beams the Lazer Eyez can only be used five times in a battle. Each continued use will cause partial blindness and 10 dp to the head. (The partial blindness effects how well the robot sees attacks, this degrades their ability to dodge.)
Level Requirement: 20
Cost: 5,000 Yenko
Rinox STR MKII
The Rinox STR MKII retrofits the user's joints an musculature allowing the robot in question to become far stronger than anything that relies on natural strength. +30 to strength
Level Requirement: 10
Cost: 2,500 Yenko
Suicide Clutch SPD MKII
The Suicide Clutch SPD MII changes the users legs, shortening the artificial muscles letting the robot exceed the speed limit. +25 to speed
Level Requirement: 10
Cost: 2,000 Yenko
Cybernetic Lenses
Enhance your vision with cybernetic implants to ensure greater accuracy. A little targeting reticule within the lens fits over the eye like a contact to give status reports, purposed weaknesses and angles for maximum damage. A true boon to those with long range attacks who need a sure hit. +15 to Accuracy.
Price: 350 Yenko
The Vulcan
A small gun cannon hides away in a limb of the android, ready to deploy when they’re up against a wall. Firing on auto, the Vulcan has a small weakness as the reload time for the energy is a bit slow. It seems to work like a regular handgun. If hand guns had an auto setting.
DP Per Bullet: 35
Ammo: 20
Price: 1,200 Yenko
Elemental Series
The Elemental Series runs robotic equipment that grants the machine with power over the elements. Mixing magic with technology, now the android can fight fire with fire, literally. The machine can be fitted with all pieces of the ES or bought and upgraded piece by piece.
Level Requirement for entire ES: 25
Price (Includes all pieces): 10,000 Yenko
Phoenix Thrower
Mounting an funnel hooked up to a gas can is pretty much all the Phoenix Thrower is. If you were to put it in layman’s term that is. With enough heat to melt metal and a range that’s no less than impeccable, the Phoenix Thrower is the perfect weapon for putting fleshbags in their place. 50 DP
Level Requirement: 20
Price: 2,500 Yenko
Tommy Turbine
For a light hearted name, the Turbine system acts as a weapon capable of producing blades of wind, though it’s most common use is for diverting attacks or blasting your enemy away with high powered gusts of wind. Not so much for an offense, but great for a deterrent and a defense. Wind Blades 30 DP.
Price: 800 Yenko
Hydra
The Hydra system works like a water laser when it comes down to it. Located within the mouth of the android, this weapon is capable of producing a measurement of psi that’s enough to split metal in half. Alternately, the nozzle to this beast can became a “spray” to release the Elemental Series next great innovation. 60 DP.
Level Requirement: 25
Price: 3,000 Yenko
Liquid Nitrogen
One of the deadliest chemicals known to man. Liquid Nitrogen is capable of instantly freezing anything to the point of shattering. Spraying from the mouth, this weapon causes a deep freeze to their opponents that allows the android dominance over the field of battle. Freezes the enemy for two of their actions.
Level Requirement: 15
Price: 2,000 Yenko
Flares
In a complete defensive maneuver, should the android need to escape or dodge something very painful, located within their bodies is a series of tactical flares. In the case of a long range weapon attack, be it a gun or something more magical, the android deploys these to set off whatever’s attacking them so they never receive the damage. If their enemy is on them and won’t let up, the flares drop out, flash and blind the enemy so the android can escape. Allows for dodging two actions.
Level Requirement: 15
Price: 2,000 Yenko
Alpha Armor
This piece of armor is like a new body for an android, engulfing them in a light suit of metal coating to offer a higher grade of protection in addition to their robotic bodies. Reducing their speed exchanges for excellent protection.
Armor: 600
Reduces Speed by 15
Level Requirement: 18
Price: 2,700 Yenko
Omega Armor
The grand daddy of all armor. Looking more like a heavy duty mech, the Omega Armor offers substantially more armoring and protection to its android host. Hands down the best piece out there on the market, but it takes a nasty spill in the speed department.
Armor: 900
Reduces Speed by 20
Level Requirement: 25
Price: 3,500 Yenko
The Self Destruct Sequence
A last ditch effort to end a battle if things aren’t looking too well for the android then this is the only way to go. Say sayonara as the android activates its final countdown, their body emitting an obliterating explosion to destroy their enemy. While most would die using this on themselves, the explosion only brings the android to critical mass, leaving only a short time before their body breaks down and it all ends for them. Deals damage by adding the android’s HP together and halving by 2. The damage is dispersed to the enemy’s entire body (head, torso, arms, legs, tails/wings). Leaves the android with 5 HP in all areas.
Level Requirement: 40
Price: 6,500 Yenko