Post by The Krazer Mighty on May 14, 2009 0:04:53 GMT -5
M I S S I O N S
Once a week your friendly neighborhood staff members will pass out missions to your respected team leaders. The only stipulation the staff members will impose upon the leaders are the classification of each mission and how many each team will be able to do that particular week. What they do and what they contain are entirely up to the leaders.
As there are a limited amount of missions created weekly you can only accept one at a time. This rule does not include missions that require the full team, however it does effect duo missions or missions involving three people. Unfortunately there are no level caps on any mission classification. Level one characters are more than capable of attempting to complete a Code Red. However death is a very real factor for them and team leaders will have to control which mission goes to who. In the end of this warning is not heeded and a certain level of quality was not reached in the mission, the judge will be able to decide if your character lives, dies, or horribly scarred.
Character death in a mission will be treated as such. Once your character passes in a mission, you will be given a choice to make a new character or keep your old one. Either way all of your stats will be halved, yenko halved, and level halved. Everything that you lose will be scrapped.
Code Green: The most basic of basics, a mission/task classified under Green will involve little to no danger. In reality there is almost no possible way to get hurt, unless you trip and scrape your knee.
Rewards: 20 XP max with 300 Yenko.
Code Yellow: A small amount of trust has been given to you, otherwise you'd never be given a mission with the yellow classification. Here there is a chance for you to get hurt. Broken arm, broken leg, black eye. Nothing that's going to leave you scarred for life or kill you.
Rewards: 40 XP max with 600 Yenko.
Code Orange: By now you've reached a point in your career where the leader trusts you more than anyone else on the team. When you accept a mission like this a contract is signed. You are agreeing that whatever damage you incur while on the job; scars, loss of limbs, partial blindness, etc.. is all thanks to your own lack of abilities and is in no way the fault of the GTC. Certain unlucky few may even die.
Rewards: 50 XP, with more for exceptional missions. With 1000 Yenko.
Code Red: Only avaliable to the best of the best of the best. Usually a mission of this caliber is reserved for your team leader, but in times like these they aren't always readily available. You will be pushed to the limit on an extensive mission of near unparalleled difficulty. You may need to go against other players in some cases and death is a moderate possibility if you aren't prepared or skilled enough.
Rewards: 70 XP with more or other possible rewards (Judges Call) With 2000 Yenko.
To Leaders: Once you accept the mission for your group you can then assign it to one or more members. You decide the actual mission, but keep in mind the specialty of your team/gang/company and the difficulty of the mission you accepted.