Post by Kragt on May 16, 2009 16:42:10 GMT -5
Gun Rule: Automatic firing weapons are harder to dodge, but all the bullets do not hit.
Red Dead Revolver: Classics never go out of style, and when you have something as simple as this six chambered death machine, you don't really need to worry about much else. Taking the form of a hefty old revolver you can plug up whoever you want, without having to worry about all those fancy gizmos and gadgets.
DP: 15
Ammo: 6
Yenko: 1,000
Carnivorous Jimmy: Meet Jimmy, your average fully automatic one handed killing machine. He’s small but don’t let that fool ya, he can fight and he’s got a mean streak to things in front of him. Now, Jimmy here just loves to just spew out bullets when you squeeze his hair and his favorite color is red. He just needs to get all his minerals so you got to feed him lots of lead with our handy lunch magazines or else he’s puffin’ air.
DP Per Bullet: 10, Consumes 5 (Judges call) bullets per action.
Ammo: 40
Yenko: 800
The Russky: A classic choice of those who want a good weapon on a limited budget, The Russky is a semi-automatic rifle that will bring pain to one’s enemies. Simple, but dangerous is the style of this weapon. Never again will you need to worry about complicated pumping, hammer pulling, or belt feeding while your opponent is bashing you in the face, or worse, shooting at you with one of these babies. Also if you act now every inch of the gun will be coated with a delicate orange flavor.
DP Per Bullet: 7, Consumes 3 Bullets Per Action.
Ammo: 35
Level: 6
Yenko: 1900
The Russky is does not qualify as a rapid fire weapon as it is burst fire and an accurate rifle.
Magnum Carta: While the Red Dead Revolver might be the simplest weapon on the planet to use, it lacks that certain kick the newest weapons have. Taking the shape of an overly large magnum you can practically blow away your competition with each shot. A gun with this much power though does come with a bit of a kick, meaning you should hold it with both hands otherwise you'll hurt yourself.
DP: 30
Ammo: 12
Level: 7
Special: The gun can not be fired multiple times in a row, otherwise the character will take 10 dp of damage to their arms.
Yenko: 2,400
The Hole Puncher This is the reason why you don’t mess with power tools. Packing enough power to take chunks from anything it hits, The Hole Puncher will overpower even the most ardent of defenders. Complete with a pump action firing mechanism, we guarantee that you will be satisfied by what you can accomplish with a high caliber shooter of this magnitude.
DP: 30
Ammo: 5
Level: 9
Special: Chance to splash if fired close. (Judges Call)
Yenko: 2,500
Razor Slice: One of the simplest, yet most advanced guns to date. The Razor Slice operates much like a rail gun would, with three long guiding rails stretching just far enough for the killing machine to be two handed. Sitting at the back, just above the hilt, is a small cylinder that holds the saw blades (probably stolen). Once you squeeze the trigger a magnetic charge roars through the guiding rods and sends one of the saw blades flying through the air. Talk about a close shove.
DP: 35
Ammo: 20
Level: 10
Yenko: 2,900
The Ball Buster: A specially made handgun shaped like the infamous blunderbuss of old, you can cause some damage with your balls and this gun. The Ball Buster shoots special shattering cases with each shot that release several bearings upon impact. Once a small amount of time has passed… BOOM! Busting someone’s body with The Ball Buster!
DP: 10
Ammo: 8
Level: 13
Special: 30 DP at the beginning of the next round
Yenko: 2350
Braivice: While it may appear to be a rather clunky looking rifle with a 12 volt car battery resting at the end. This gun is anything but. Energy from the battery races through the modified winchester into a small two pronged coil at the end of the weapon, multiplying the electrical current with enough gusto that it arcs out, torching anyone stupid enough to step in front of you.
DP: 30
Energy Cell: 20
Level: 15
Special: The Braivice has a 25% chance of stunning a character from anywhere to 1 or 2 actions.
Yenko: 4,200
Globbenstopper: High tech gadgets of psychics and electronics aren’t the only ways to make a gun. Not when Bioengineering exists on the earth anyway. The Globbenstopper is the brainchild of Soulsucker Inc. and is the first firearm to make use of living bullets. These bullets when exposed to air rapidly grow ten times in size and achieve a gelatin like viscosity. From there this living ammo will begin to envelop and devour whatever it becomes attached to. Sadly this unique creation has a short lifespan and any part of it that is not eating quickly dies. This process leaves behind a rocklike residue that usually acts like a barrier to protect the specimen and its food source during the remaining life of the specimen.
Organisms: 10
Level: 17
Special: The Globbenstopper does not do damage when the shot hits. It strikes and begins to muddle a specific body part, lowering speed if legs or lowering damage if arms. The next turn it starts hardening and dealing 30 damage per round. The hard outer shell blocks further attacks to that body part as well. The victim of this attack will need to put a great deal of effort to try and remove this being from their body before it devours one of their body parts in full.
Restriction: Due to the drain on the host from having these beings on them, only two can feed on a target at a given time before they begin to starve each other.
Yenko: 4300
Mr. Swiss: He's just one of those typical grouchy old men that does nothing but talk about his golden years. A time when a rifle of his caliber could rain down a fiery hell the likes all these newest contraptions never seen. The older you get though, the harder it is to do the things from your youth. Mr. Swiss tends to forget what he's doing and jam up.
DP: 45
Ammo: 100
Level: 20
Special: Mr. Swiss has a random chance at jamming, preventing the gun from firing for one round. (Judge call.)
Yenko: 4,500
Ol’ Red Eye: Crafted from some of the newest and sleekest technology on the market, Ol’ Red Eye packs an ethereal wallop of pure light energy. With simple point and click interface anyone with nice pockets can use this shiny beauty. The best part is that these beautiful immaculate beams of energy will get things burning after they hit it. Just be careful not to get your finger in front of the lens. DP: 35
Fuel Cells: 15
Level: 20
Special: Causes additional damage to the affected area over the next two rounds (15 and 5 respectively.)
Yenko: 5200
Red Dead Revolver: Classics never go out of style, and when you have something as simple as this six chambered death machine, you don't really need to worry about much else. Taking the form of a hefty old revolver you can plug up whoever you want, without having to worry about all those fancy gizmos and gadgets.
DP: 15
Ammo: 6
Yenko: 1,000
Carnivorous Jimmy: Meet Jimmy, your average fully automatic one handed killing machine. He’s small but don’t let that fool ya, he can fight and he’s got a mean streak to things in front of him. Now, Jimmy here just loves to just spew out bullets when you squeeze his hair and his favorite color is red. He just needs to get all his minerals so you got to feed him lots of lead with our handy lunch magazines or else he’s puffin’ air.
DP Per Bullet: 10, Consumes 5 (Judges call) bullets per action.
Ammo: 40
Yenko: 800
The Russky: A classic choice of those who want a good weapon on a limited budget, The Russky is a semi-automatic rifle that will bring pain to one’s enemies. Simple, but dangerous is the style of this weapon. Never again will you need to worry about complicated pumping, hammer pulling, or belt feeding while your opponent is bashing you in the face, or worse, shooting at you with one of these babies. Also if you act now every inch of the gun will be coated with a delicate orange flavor.
DP Per Bullet: 7, Consumes 3 Bullets Per Action.
Ammo: 35
Level: 6
Yenko: 1900
The Russky is does not qualify as a rapid fire weapon as it is burst fire and an accurate rifle.
Magnum Carta: While the Red Dead Revolver might be the simplest weapon on the planet to use, it lacks that certain kick the newest weapons have. Taking the shape of an overly large magnum you can practically blow away your competition with each shot. A gun with this much power though does come with a bit of a kick, meaning you should hold it with both hands otherwise you'll hurt yourself.
DP: 30
Ammo: 12
Level: 7
Special: The gun can not be fired multiple times in a row, otherwise the character will take 10 dp of damage to their arms.
Yenko: 2,400
The Hole Puncher This is the reason why you don’t mess with power tools. Packing enough power to take chunks from anything it hits, The Hole Puncher will overpower even the most ardent of defenders. Complete with a pump action firing mechanism, we guarantee that you will be satisfied by what you can accomplish with a high caliber shooter of this magnitude.
DP: 30
Ammo: 5
Level: 9
Special: Chance to splash if fired close. (Judges Call)
Yenko: 2,500
Razor Slice: One of the simplest, yet most advanced guns to date. The Razor Slice operates much like a rail gun would, with three long guiding rails stretching just far enough for the killing machine to be two handed. Sitting at the back, just above the hilt, is a small cylinder that holds the saw blades (probably stolen). Once you squeeze the trigger a magnetic charge roars through the guiding rods and sends one of the saw blades flying through the air. Talk about a close shove.
DP: 35
Ammo: 20
Level: 10
Yenko: 2,900
The Ball Buster: A specially made handgun shaped like the infamous blunderbuss of old, you can cause some damage with your balls and this gun. The Ball Buster shoots special shattering cases with each shot that release several bearings upon impact. Once a small amount of time has passed… BOOM! Busting someone’s body with The Ball Buster!
DP: 10
Ammo: 8
Level: 13
Special: 30 DP at the beginning of the next round
Yenko: 2350
Braivice: While it may appear to be a rather clunky looking rifle with a 12 volt car battery resting at the end. This gun is anything but. Energy from the battery races through the modified winchester into a small two pronged coil at the end of the weapon, multiplying the electrical current with enough gusto that it arcs out, torching anyone stupid enough to step in front of you.
DP: 30
Energy Cell: 20
Level: 15
Special: The Braivice has a 25% chance of stunning a character from anywhere to 1 or 2 actions.
Yenko: 4,200
Globbenstopper: High tech gadgets of psychics and electronics aren’t the only ways to make a gun. Not when Bioengineering exists on the earth anyway. The Globbenstopper is the brainchild of Soulsucker Inc. and is the first firearm to make use of living bullets. These bullets when exposed to air rapidly grow ten times in size and achieve a gelatin like viscosity. From there this living ammo will begin to envelop and devour whatever it becomes attached to. Sadly this unique creation has a short lifespan and any part of it that is not eating quickly dies. This process leaves behind a rocklike residue that usually acts like a barrier to protect the specimen and its food source during the remaining life of the specimen.
Organisms: 10
Level: 17
Special: The Globbenstopper does not do damage when the shot hits. It strikes and begins to muddle a specific body part, lowering speed if legs or lowering damage if arms. The next turn it starts hardening and dealing 30 damage per round. The hard outer shell blocks further attacks to that body part as well. The victim of this attack will need to put a great deal of effort to try and remove this being from their body before it devours one of their body parts in full.
Restriction: Due to the drain on the host from having these beings on them, only two can feed on a target at a given time before they begin to starve each other.
Yenko: 4300
Mr. Swiss: He's just one of those typical grouchy old men that does nothing but talk about his golden years. A time when a rifle of his caliber could rain down a fiery hell the likes all these newest contraptions never seen. The older you get though, the harder it is to do the things from your youth. Mr. Swiss tends to forget what he's doing and jam up.
DP: 45
Ammo: 100
Level: 20
Special: Mr. Swiss has a random chance at jamming, preventing the gun from firing for one round. (Judge call.)
Yenko: 4,500
Ol’ Red Eye: Crafted from some of the newest and sleekest technology on the market, Ol’ Red Eye packs an ethereal wallop of pure light energy. With simple point and click interface anyone with nice pockets can use this shiny beauty. The best part is that these beautiful immaculate beams of energy will get things burning after they hit it. Just be careful not to get your finger in front of the lens. DP: 35
Fuel Cells: 15
Level: 20
Special: Causes additional damage to the affected area over the next two rounds (15 and 5 respectively.)
Yenko: 5200