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Post by Beowulf Keyes on Feb 14, 2012 15:26:57 GMT -5
Hey Kaze, thanks for the great ideas, both the guns and the armor! I'd like to honorarily award you 500 yenko and some other considerations.
Anybody who has similar great ideas feel free to pm them to me and we can talk about rewards!
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Kaze Falken
Thunder Force
Fist Of Thunder Force
Fangs of Neo-Tokyo
Posts: 52
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Post by Kaze Falken on Feb 15, 2012 0:43:22 GMT -5
I'm going to be working on more normal armours as well as melee weapons, grenades and mines
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Post by Tsolanth on Feb 16, 2012 20:33:59 GMT -5
Please forgive my impertinence, but with respect, I can't see a great deal of practical value in these new items, given the apparent pacing of this game. By way of example, Miss Zandra recently completed a thirteen page (Times New Roman, single spacing, size 12) side quest graded by the judge at 19/20 possible points for which she received 50 exp and 200 yenko. If it were her intention to buy the Marauder armor, she would need to write in excess of 800 pages to afford it. She would achieve the necessary level at only slightly over 600 pages. If she is capable of that level of commitment she should probably leave this RPG and channel that energy into her novel. Or rather, novels.
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Post by Beowulf Keyes on Feb 16, 2012 22:39:04 GMT -5
Over the period of continual play this amount adds up faster than you would think. These items are extremely powerful, so therefore you must be powerful to use them. Also remember that is only the reward scale for Side Quests. MQ plots yields infinity more yenko and training sessions rewards greatly in exp.
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Post by Tsolanth on Feb 16, 2012 23:29:04 GMT -5
How wonderful. However, to again use Miss Zandra as an example, who is one of the most prolific writers on the site thus far, she took approximately 39 days to complete that side quest which seems not terribly unreasonable given its length, quality, and the various constraints we are all under as a result of our lives outside of this venue. At that rate, again with the marauder armor in mind, she could write for seven years and still not afford it. I'm not saying that it's an inappropriate price in relation to the rest of the items, my perturbation extends from the fact that the items were priced appropriately for the system in which they were developed.
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Kaze Falken
Thunder Force
Fist Of Thunder Force
Fangs of Neo-Tokyo
Posts: 52
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Post by Kaze Falken on Feb 17, 2012 13:35:41 GMT -5
If a Side Quest can get 50 xp, then a good Training could equal a level up every time one is submitted allowing a player to reach level 20 in under half a year. If we maintain a good MQ turnover we should be able to hand out about 10,000 yenko per year (assuming we manage two stories a year). Meaning in just 12 months of GOOD roleplaying someone could be equiped well enough to curbstomp the entire site.
Except for you Tso, there is no way you could wear power armour and use your dragonness to maximum potential (namely you wouldn't be able to fly).
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Post by Beowulf Keyes on Feb 17, 2012 17:52:03 GMT -5
If a Side Quest can get 50 xp, then a good Training could equal a level up every time one is submitted allowing a player to reach level 20 in under half a year. If we maintain a good MQ turnover we should be able to hand out about 10,000 yenko per year (assuming we manage two stories a year). Meaning in just 12 months of GOOD roleplaying someone could be equiped well enough to curbstomp the entire site. Except for you Tso, there is no way you could wear power armour and use your dragonness to maximum potential (namely you wouldn't be able to fly). ^ Exactly this...
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Post by Tsolanth on Feb 17, 2012 17:58:18 GMT -5
Yeah I'll go ahead and pass on the power armor. It would look quite silly. However, I'll just note that even at 10,000 yenko a year (which I'm not sure if you're implying goes to one person or is split among everyone) 3000 of it would have to go to that training (which, since the original system of this website has become twice as expensive and a quarter as effective) it's still an incredibly slow pace. Specifically, I guesstimate about 90% slower than the original site. I hope you don't construe this as belittling your work because you have introduced a range of terrifically interesting items, but the process of creating them is comparatively cheap.
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Post by Beowulf Keyes on Feb 17, 2012 18:10:58 GMT -5
Its designed for continual character growth, rather than immediate use. Never mind that it takes eight levels worth of SP to even buy the necessarily specialty to use it in the first place.
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Post by Tsolanth on Feb 17, 2012 18:37:43 GMT -5
Indeed. You have indeed put up a fantastic array of roadblocks in front of your interesting new toy. Seeing as no one has either weaponry or the money to acquire weaponry it seems we'll be duking it out with fists and fireballs for, by my estimate, at least the next six months, providing of course that activity can be sustained for that long, which, because fistfights are not terribly interesting is optimistic. On the other hand it would be impossibly easy to simply increase the rate of attrition for everyone... but that is of course unthinkable. People would be waltzing around with interesting weapons and armor and fun things to do after only a few months of diligent activity. Then where would we be?
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Post by Beowulf Keyes on Feb 17, 2012 18:48:43 GMT -5
I think your respectfully missing the point Tso. Everyone will be privey to nifty toys. Power Armor and Heavy Weapons to a lesser degree are something to specifically quest after, a long-term goal to be sure. You also make a good point about the waiving fists around. I think according to original SDEZ tradition, everyone should start with a weapon. Halfies and humans an armor as well.
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Post by Tsolanth on Feb 17, 2012 19:07:59 GMT -5
Alas, I only mention it because Kiani and Kyoshiro's fight was interesting because Kiani had a razorslice to shoot at him with and Kyoshiro had a whip with which to snatch up an unsuspecting child as a meat shield. Shriker's and my bank robbery left us with enough funds to finance an aggressive training regimen for our entire squad, making us a consistently active group. The quick pace of the training allowed for impressive progress and instant gratification which has not been historically possible on other sites. I would be quite interested to have similar pacing in this iteration. If everyone ends up affording the really fancy toys, so much the worse for the architecture of Osaka, but newer, fancier toys are quite easy to produce. Honestly, my thought is that after an 800 page side-quest, Miss Zandra should be piloting a Gundam through Osaka.
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Kaze Falken
Thunder Force
Fist Of Thunder Force
Fangs of Neo-Tokyo
Posts: 52
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Post by Kaze Falken on Feb 17, 2012 23:31:49 GMT -5
Tso, don't tempt me... giant mecha are pretty much my specialty...
...Thunder Gate is already lined up to be converted into a Super Robot for crying out loud...
Though perhaps a small compramise, a slight increase in rewards for good quality work. Like say instant level up for a Training that get 4 in all catagories but if it gets points over whatever they'd get for all 4s they get bonus xp towards thier next level. Also 300 for a Training is too expensive when players start off broke.
I seem to remember being able to afford a kevlar vest and training immediately first joining the original SDEZ, even when I wasn't given access to the booty.
We should also implement a system where Teamsters are paid a small amount each week to compensate for the fact Gangs can pull of bank jobs and get vast hordes in one go. (like T'cal did in the recent sidequest).
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Post by Tsolanth on Feb 18, 2012 3:49:49 GMT -5
I would say allow the teamsters the option of busting down doors and performing raids on greater or lesser gang strongholds and confiscating goods and money. That way they have an avenue to get cash for RP and the gangs aren't put out because it requires no effort on their part.
My recommendation would have been an increase somewhere between 1000-1500%, but if I can convince you of at least a modest increase in the pacing that would be excellent. Say 4-700%. 50 yenko for an hour of training seemed to work quite well in the old SDEZ. How about that? And the amount you spend is the maximum amount of exp you can receive. So if you spend 3 hours at a cost of 150 Yenko you can achieve up to 150 exp.
Again, I cannot stress enough that if the administrators should see fit to inject experience and yenko into the economy at a higher rate, I for one would find this rpg significantly more interesting.
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Albel
Thunder Force
Carefree Confusion
Posts: 27
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Post by Albel on Feb 18, 2012 9:24:30 GMT -5
I know I have no real place in this conversation, seeing as how I'm not such a good debater about such matters. But, about the Teamsters getting something to compensate for the fact that the Gangs can just rob banks and whatnot, we could say that the Teams get occasional finances from the GTC. Raids and searches wouldn't prove to be such a bad idea, but I find that, since all Teams are working under the employ of the GTC, they'd provide a budget for us to use or perhaps give us a check with which to perform the services we provide (ie: protection of the public, an organized team that carries out their requests).
I know that Teams aren't mercenaries, but if we're being run by people in the higher ups, aren't we getting paid to do our jobs like normal citizens get paid to do theirs? Not saying that we should consider our yen and EXP gained after missions to be that, but I always thought that applied more to the RP'ers than the actual character. I mean, we can have RP's in which our characters buy an ice cream or something, and it doesn't actually deduct from our wallets. It's only when we buy armor or weaponry that we get deducted, right?
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